using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Move : MonoBehaviour{
public Joystick joystick;
public float speed = 7f; //Скорость игрока.
private float vertical;
private float horizontal;
private void Update()
{
GetMobileInput();
}
private void GetMobileInput()
{
vertical = joystick.Vertical;
horizontal = joystick.Horizontal;
if (vertical >= 0.5f)
{
transform.localPosition += transform.forward * speed * Time.deltaTime;
}
if (vertical <= -0.5f)
{
transform.localPosition += -transform.forward * speed * Time.deltaTime;
}
if (horizontal >= 0.5f)
{
transform.localPosition += transform.right * speed * Time.deltaTime;
}
if (horizontal <= -0.5f)
{
transform.localPosition += -transform.right * speed * Time.deltaTime;
}
}
}