pygame chank_sprites.draw(screen) ошибка
У меня есть данный код который выдает ошибку:
File "C:\Users\ggh13\Desktop\diablo.py\levels_and_saves.py", line 89, in <module>
main()
File "C:\Users\ggh13\Desktop\diablo.py\levels_and_saves.py", line 83, in main
chank_sprites.draw(screen)
File "C:\python\lib\site-packages\pygame\sprite.py", line 546, in draw
surface.blits((spr.image, spr.rect) for spr in sprites)
File "C:\python\lib\site-packages\pygame\sprite.py", line 546, in <genexpr>
surface.blits((spr.image, spr.rect) for spr in sprites)
AttributeError: 'Sprite' object has no attribute 'image'
import pygame
import os
import sys
map_image = []
chank_sprites = pygame.sprite.Group()
def load_image(name, colorkey=None):
fullname = os.path.join('data', name)
if not os.path.isfile(fullname):
print(f"Файл с изображением '{fullname}' не найден")
sys.exit()
image = pygame.image.load(fullname)
if colorkey is not None:
image = image.convert()
if colorkey == -1:
colorkey = image.get_at((0, 0))
image.set_colorkey(colorkey)
else:
image = image.convert_alpha()
image1 = pygame.transform.scale(image, (50, 50))
return image1
def generate_level(level):
image = 0
sprite = pygame.sprite.Sprite()
name_ground = ["earth.png", "earth.png", "earth.png"]
sprite.img_earth = load_image("earth.png")
sprite.img_grass = load_image("earth.png")
sprite.img_thi = load_image("earth.png")
f = open(level, 'r')
print("rggeg")
map_lvl = []
map_lvl2 = []
for line in f:
print(line)
map_lvl2.append(line)
map_lvl.append(line)
print(map_lvl2)
for i in range(0, len(map_lvl2) - 1):
map_lvl2[i] = map_lvl2[i][0:-1]
print(map_lvl2)
for x in range(len(level)):
for y in range(len(level[x])):
if map_lvl2[x][y] == '.':
sprite.image = load_image(name_ground[1])
elif map_lvl2[x][y] == '#':
sprite.image = load_image(name_ground[2])
elif map_lvl2[x][y] == '@':
sprite.image = load_image(name_ground[3])
sprite.rect = pygame.sprite.Sprite(chank_sprites)
sprite.rect = sprite.image.get_rect()
sprite.rect.x = x * 10
sprite.rect.y = y * 10
sprite.rect = pygame.transform.scale(sprite.image, (50, 50))
def main():
pygame.init()
screen = pygame.display.set_mode((500, 500))
all_sprites = pygame.sprite.Group()
pygame.mouse.set_visible(False)
running = True
start = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if start:
generate_level("level1.txt")
screen.fill((255, 255, 255))
chank_sprites.draw(screen)
pygame.display.flip()
pygame.quit()
if __name__ == '__main__':
main()
Кто-нибудь знает как решить данную проблему? Помогите пожалуйста