"BOOL WriteConsoleOutputCharacterA(HANDLE,LPCSTR,DWORD,COORD,LPDWORD)": невозможно преобразовать аргумент 2 из "wchar_t *" в "LPCSTR"

#include <iostream>
#include <stdio.h>
#include <math.h>
#include <windows.h>
#include "VecFunctions.h"

void SetWindow(int Width, int Height)
{
    _COORD coord;
    coord.X = Width;
    coord.Y = Height;
    _SMALL_RECT Rect;
    Rect.Top = 0;
    Rect.Left = 0;
    Rect.Bottom = Height - 1;
    Rect.Right = Width - 1;
    HANDLE Handle = GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleScreenBufferSize(Handle, coord);
    SetConsoleWindowInfo(Handle, TRUE, &Rect);
}

int main() {
    int width = 120 * 2;
    int height = 30 * 2;
    SetWindow(width, height);
    float aspect = (float)width / height;
    float pixelAspect = 11.0f / 24.0f;
    char gradient[] = " .:!/r(l1Z4H9W8$@";
    int gradientSize = std::size(gradient) - 2;

    wchar_t* screen = new wchar_t[width * height];
    HANDLE hConsole = CreateConsoleScreenBuffer(GENERIC_READ | GENERIC_WRITE, 0, NULL, CONSOLE_TEXTMODE_BUFFER, NULL);
    SetConsoleActiveScreenBuffer(hConsole);
    DWORD dwBytesWritten = 0;

    for (int t = 0; t < 10000; t++) {
        vec3 light = norm(vec3(-0.5, 0.5, -1.0));
        vec3 spherePos = vec3(0, 3, 0);
        for (int i = 0; i < width; i++) {
            for (int j = 0; j < height; j++) {
                vec2 uv = vec2(i, j) / vec2(width, height) * 2.0f - 1.0f;
                uv.x *= aspect * pixelAspect;
                vec3 ro = vec3(-6, 0, 0);
                vec3 rd = norm(vec3(2, uv));
                ro = rotateY(ro, 0.25);
                rd = rotateY(rd, 0.25);
                ro = rotateZ(ro, t * 0.01);
                rd = rotateZ(rd, t * 0.01);
                float diff = 1;
                for (int k = 0; k < 5; k++) {
                    float minIt = 99999;
                    vec2 intersection = sphere(ro - spherePos, rd, 1);
                    vec3 n = 0;
                    float albedo = 1;
                    if (intersection.x > 0) {
                        vec3 itPoint = ro - spherePos + rd * intersection.x;
                        minIt = intersection.x;
                        n = norm(itPoint);
                    }
                    vec3 boxN = 0;
                    intersection = box(ro, rd, 1, boxN);
                    if (intersection.x > 0 && intersection.x < minIt) {
                        minIt = intersection.x;
                        n = boxN;
                    }
                    intersection = plane(ro, rd, vec3(0, 0, -1), 1);
                    if (intersection.x > 0 && intersection.x < minIt) {
                        minIt = intersection.x;
                        n = vec3(0, 0, -1);
                        albedo = 0.5;
                    }
                    if (minIt < 99999) {
                        diff *= (dot(n, light) * 0.5 + 0.5) * albedo;
                        ro = ro + rd * (minIt - 0.01);
                        rd = reflect(rd, n);
                    }
                    else break;
                }
                int color = (int)(diff * 20);
                color = clamp(color, 0, gradientSize);
                char pixel = gradient[color];
                screen[i + j * width] = pixel;
            }
        }
        screen[width * height - 1] = '\0';
        WriteConsoleOutputCharacter(hConsole, screen, width * height, { 0, 0 }, &dwBytesWritten);
    }
}

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