using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NewBehaviourScript : MonoBehaviour
{
public Vector2 MovementDirection;
public float Speed;
private void Start () {
MovementDirection.Normalize();
private void Update()
{
if (Input.GetKeyDown(KeyCode.Space) || Input.GetKeyUp(KeyCode.Space))
MovementDirection.y *= -1;
if (Input.GetKeyDown(KeyCode.Space))
Quaternion.Euler(0, 0, 30);
transform.Translate(MovementDirection.normalized * Speed * Time.deltaTime);
}
}