
import pygame
import random as rnd
from random import randint, randrange
pygame.init()
pygame.display.set_caption('Final Project')
WIDTH, HEIGHT = 800, 400
screen = pygame.display.set_mode((WIDTH, HEIGHT))
bg_img = pygame.image.load('228.jpg')
clock = pygame.time.Clock()
ship = pygame.sprite.Sprite()
ship_w = 128
ship_h = 128
ship_speed = 15
ship.rect = pygame.Rect(WIDTH - 800 - ship_w // 2, HEIGHT - ship_h - 200, ship_w, ship_h)
ship_img = pygame.image.load('ship228.png')
block_x = WIDTH - 50
block_y = HEIGHT // 2
block_speed = 10
asteroidslist = list()
run = True
for i in range(5):
asteroids = pygame.Rect(randint(1000, 2000), randint(0, HEIGHT - 50), 25, 25)
asteroidslist.append(asteroids)
while run:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
screen.blit(bg_img, (0, 0))
key = pygame.key.get_pressed()
if key[pygame.K_w] and ship.y > 0:
ship.y -= ship_speed
if key[pygame.K_s] and ship.y < HEIGHT - ship_h:
ship.y += ship_speed
for x in (asteroidslist):
pygame.draw.rect(screen, 'red', x)
x.x -= 10
if x.x < 0 - 25:
x.x, x.y = (rnd.randint(1000, 2000)), (rnd.randint(0, HEIGHT - 50))
if pygame.sprite.collide_rect(ship, asteroids):
pygame.QUIT
screen.blit(ship_img, ship)
clock.tick(60)
pygame.display.update()