Не показывает изображение в окне
import pygame
import random as rnd
from random import randint, randrange
pygame.init()
pygame.display.set_caption('Final Project')
WIDTH, HEIGHT = 800, 400
SIZE = 128
screen = pygame.display.set_mode((WIDTH, HEIGHT))
bg_img = pygame.image.load('228.jpg')
clock = pygame.time.Clock()
ship_img = pygame.image.load('ship228.png')
class Ship:
def __init__(self, color, x, y, keysList):
self.color = color
self.speed = 15
self.rect = pygame.Rect(x, y, SIZE, SIZE)
self.keyUP = keysList[0]
self.keyDOWN = keysList[1]
def draw_ship(self):
pygame.draw.rect(surface, self.color, self.rect)
screen.blit(self.rect, ship_img)
Ship228 = Ship('white', 15 ,HEIGHT / 2 - SIZE, (pygame.K_UP, pygame.K_DOWN))
block_x = WIDTH - 50
block_y = HEIGHT // 2
block_speed = 10
asteroidslist = list()
run = True
for i in range(5):
asteroids = pygame.Rect(randint(1000, 2000), randint(0, HEIGHT - 50), 25, 25)
asteroidslist.append(asteroids)
while run:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
screen.blit(bg_img, (0, 0))
key = pygame.key.get_pressed()
# if key[pygame.K_w] and y > 0:
# y -= self.speed
# if key[pygame.K_s] and y < HEIGHT - s_h:
# y += self.speed
for x in (asteroidslist):
pygame.draw.rect(screen, 'red', x)
x.x -= 10
if x.x < 0 - 25:
x.x, x.y = (rnd.randint(1000, 2000)), (rnd.randint(0, HEIGHT - 50))
# if pygame.sprite.collide_rect(ship, asteroids):
if pygame.Rect.colliderect(Ship228.rect, asteroids):
run = False
clock.tick(60)
pygame.display.update()
Ответы (1 шт):
Автор решения: S. Nick
→ Ссылка
Попробуйте так:
import sys
import random
import pygame
pygame.init()
width = 1000
height = 600
size = (width, height)
window = pygame.display.set_mode(size)
background = pygame.image.load("background.jpg") # !!! установите свое .jpg
background = pygame.transform.scale(background, (width, height))
clock = pygame.time.Clock()
font = pygame.font.SysFont("Helvetica",50)
score = 0
# pygame.mixer.music.load("bibi.mp3")
class Piece(pygame.sprite.Sprite):
def __init__(self, x=width/2, y=height/2):
super().__init__()
self.image = pygame.image.load('ball.png') # !!! установите свое .png
self.rect = self.image.get_rect()
self.rect.x = 0
self.rect.y = y
def update(self, *args):
up, down, right, left = args
if self.rect.y < 0:
self.rect.y = 0
if self.rect.y + self.rect.size[1] > height:
self.rect.y = height - self.rect.size[1]
if up:
self.rect.y -= 10
if down:
self.rect.y += 10
class Bullet(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((20, 20))
self.image.fill((255, 0, 0))
self.rect = self.image.get_rect()
self.rect.y = random.randrange(height - self.rect.height)
self.rect.x = random.randrange(width+40, width+100)
self.speedx = random.randrange(5, 13)
self.speedy = random.randrange(-2, 2)
def update(self, *args):
self.rect.x -= self.speedx
self.rect.y += self.speedy
if self.rect.right < 0:
self.rect.y = random.randrange(height - self.rect.height)
self.rect.x = random.randrange(width + 40, width + 100)
self.speedx = random.randrange(10, 13)
self.speedy = random.randrange(-3, 3)
global score
score += 1
all_sprites = pygame.sprite.Group()
mermiler = pygame.sprite.Group()
for i in range(10):
bullet = Bullet()
all_sprites.add(bullet)
mermiler.add(bullet)
piece = Piece()
all_sprites.add(piece)
while True:
keys = pygame.key.get_pressed()
clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT:sys.exit()
up, down, right, left = keys[pygame.K_UP], keys[pygame.K_DOWN], keys[pygame.K_RIGHT], keys[pygame.K_LEFT]
all_sprites.update(up, down, right, left)
window.blit(background,(0,0)) # !!!
all_sprites.draw(window) # !!!
situation = pygame.sprite.spritecollide(piece, mermiler, False)
if situation:
# pygame.mixer.music.play()
pygame.display.update()
pygame.time.wait(1000)
sys.exit()
pygame.display.update()
background.jpg
ball.png





