using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AudioManager : MonoBehaviour
{
public int isOn;
private void Start()
{
if(PlayerPrefs.HasKey("off"))
{
isOn=PlayerPrefs.GetInt("off");
if(isOn==1)
{
AudioListener.volume = 1f;
}
else if(isOn==0)
{
AudioListener.volume = 0f;
}
}
else
{
isOn = 1;
}
}
public void OnOffSounds()
{
if(isOn==0)
{
AudioListener.volume = 1f;
isOn=1;
PlayerPrefs.SetInt("off", isOn=1);
}
else if(isOn==1)
{
AudioListener.volume=0f;
isOn=0;
PlayerPrefs.SetInt("off", isOn=0);
}
}
}```