Unity 3d реклама работает только в тестовом режиме

Все настроил и все работает, НО реклама показывается только в тестовом режиме. Галочку в сервисах убрал и в скрипте поменял инициализацию на false(в плей маркет залил и сутки подождал):

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Advertisements;

public class RewardedAds : MonoBehaviour, IUnityAdsLoadListener, IUnityAdsShowListener
{
    [SerializeField] private Button buttonShowAd;

    [SerializeField] private string androidAdID = "Rewarded_Android";
    [SerializeField] private string iOSAdID = "Rewarded_iOS";

    private string adID;
    public int money;

    private void Awake()
    {
        adID = (Application.platform == RuntimePlatform.IPhonePlayer)
            ? iOSAdID
            : androidAdID;

        buttonShowAd.interactable = true;
    }

    private void Start()
    {
        LoadAd();
    }

    public void LoadAd()
    {
        Debug.Log("Loading Ad: " + adID);
        Advertisement.Load(adID, this);
    }

    public void ShowAd()
    {
        buttonShowAd.interactable = true;
        Advertisement.Show(adID, this);
    }

    public void OnUnityAdsAdLoaded(string adUnitId)
    {
        Debug.Log("Ad Loaded: " + adUnitId);

        if (adUnitId.Equals(adID))
        {
            buttonShowAd.onClick.AddListener(ShowAd);

            buttonShowAd.interactable = true;
        }
    }

    public void OnUnityAdsFailedToLoad(string placementId, UnityAdsLoadError error, string message)
    {
        Debug.Log($"Error loading Ad Unit {adID}: {error.ToString()} - {message}");
    }

    public void OnUnityAdsShowFailure(string placementId, UnityAdsShowError error, string message)
    {
        Debug.Log($"Error showing Ad Unit {adID}: {error.ToString()} - {message}");
    }

    public void OnUnityAdsShowStart(string placementId)
    {
    }

    public void OnUnityAdsShowClick(string placementId)
    {
    }

    public void OnUnityAdsShowComplete(string adUnitId, UnityAdsShowCompletionState showCompletionState)
    {
        if (adUnitId.Equals(adID) && showCompletionState.Equals(UnityAdsShowCompletionState.COMPLETED))
        {
            money = PlayerPrefs.GetInt("money", money);
            money += 20;
            PlayerPrefs.SetInt("money", money);
            Debug.Log("Unity Ads Rewarded Ad Completed");
        }
    }
    private void OnDestroy()
    {
        buttonShowAd.onClick.RemoveAllListeners();
    }
}
// другой скрипт
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Advertisements;

public class AdsInitializer : MonoBehaviour, IUnityAdsInitializationListener
{

    [SerializeField] string androidGameID = "...";
    [SerializeField] string iOSGameID = "...";
    [SerializeField] bool testMode = false;
    private string gameID;

    void Awake()
    {
        InitializeAds();
    }
    public void InitializeAds()
    {
        gameID = (Application.platform == RuntimePlatform.IPhonePlayer) ? iOSGameID : androidGameID;
        Advertisement.Initialize(gameID, testMode, this);
    }

    public void OnInitializationComplete()
    {
        Debug.Log("Unity Ads initialization complete.");
    }

    public void OnInitializationFailed(UnityAdsInitializationError error, string message)
    {
        Debug.Log($"Unity Ads Initialization Failed: {error.ToString()} - {message}");
    }
}

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