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Основной код игры:
import pygame, controls, sys
from gun import Gun
from pygame.sprite import Group
from stats import Stats
from scores import Scores
from level import Level
class Menu:
def __init__(self, punkts = [270, 140, u'Punkt', (0,0,0), (0,0,0)]):
self.punkts = punkts
def render(self, screen, font, num_punkt):
for i in self.punkts:
if num_punkt == i[5]:
screen.blit(font.render(i[2], 1, i[4]), (i[0], i[1]))
else:
screen.blit(font.render(i[2], 1, i[3]), (i[0], i[1]))
def menu(self, screen):
done = True
font_menu = pygame.font.Font('fonts/Joan-Regular.ttf', 50)
punkt = 0
while done:
bg = pygame.image.load('images/stars_black_night_sky-1287371.jpg')
screen.blit(bg, (0,0))
self.screen = screen
self.image = pygame.image.load('images/pixil-frame-0 (6).png')
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
self.rect.centerx = self.screen_rect.centerx
self.rect.bottom = self.screen_rect.bottom
self.rect.bottom = 400
self.center = float(self.rect.centerx)
self.mright = False
self.mleft = False
mp = pygame.mouse.get_pos()
for i in self.punkts:
if mp[0]>i[0] and mp[0]<i[0]+80 and mp[1]>i[1] and mp[1]<i[1]+80:
punkt = i[5]
self.render(screen, font_menu, punkt)
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
if punkt > 0:
punkt -= 1
elif event.key == pygame.K_DOWN:
if punkt < len(self.punkts)-1:
punkt += 1
elif event.type == pygame.MOUSEBUTTONDOWN and event.button:
if punkt == 0:
done = False
run()
elif punkt == 1:
sys.exit()
self.screen.blit(self.image, self.rect)
screen.blit(screen, (0, 0))
pygame.display.flip()
def run():
pygame.init()
screen = pygame.display.set_mode((700, 750))
pygame.display.set_caption("Космичиские защитник")
bg_color = (0, 0, 0)
gun = Gun(screen)
bullets = Group()
inos = Group()
stats = Stats()
sc = Scores(screen, stats)
controls.create_army(screen, gun, stats, inos)
levels = Level(screen, inos, gun, stats)
punkts = [(270, 350, u"Game", (250,250,30), (250,30,250), 0),
(280, 510, u"Quit", (250,250,30), (250,30,250), 1)]
game = Menu(punkts)
game.menu(screen)
punkts_mini = [(230, 350, u"Continue", (250,250,30), (250,30,250), 0),
(250, 510, u"Exit to menu", (250,250,30), (250,30,250), 1)]
while True:
controls.events(screen, gun, bullets)
if stats.run_game:
gun.update_gun(inos)
bullets.update()
bullets.update()
gun.gun_up(inos)
controls.update(bg_color, screen, stats, sc, gun, levels, inos, bullets)
controls.update_bullets(screen, stats, sc, inos, gun, bullets)
controls.update_inos(stats, screen, sc, gun, inos, bullets)
run()
Это код меню:
import pygame
import sys
class Menu:
def __init__(self, punkts = [270, 140, u'Punkt', (0,0,0), (0,0,0)]):
self.punkts = punkts
def render(self, screen, font, num_punkt):
for i in self.punkts:
if num_punkt == i[5]:
screen.blit(font.render(i[2], 1, i[4]), (i[0], i[1]))
else:
screen.blit(font.render(i[2], 1, i[3]), (i[0], i[1]))
def menu(self, screen):
done = True
font_menu = pygame.font.Font('fonts/Joan-Regular.ttf', 50)
punkt = 0
while done:
bg = pygame.image.load('images/stars_black_night_sky-1287371.jpg')
screen.blit(bg, (0,0))
self.screen = screen
self.image = pygame.image.load('images/pixil-frame-0 (6).png')
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
self.rect.centerx = self.screen_rect.centerx
self.rect.bottom = self.screen_rect.bottom
self.rect.bottom = 400
self.center = float(self.rect.centerx)
self.mright = False
self.mleft = False
mp = pygame.mouse.get_pos()
for i in self.punkts:
if mp[0]>i[0] and mp[0]<i[0]+80 and mp[1]>i[1] and mp[1]<i[1]+80:
punkt = i[5]
self.render(screen, font_menu, punkt)
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
if punkt > 0:
punkt -= 1
elif event.key == pygame.K_DOWN:
if punkt < len(self.punkts)-1:
punkt += 1
elif event.type == pygame.MOUSEBUTTONDOWN and event.button:
if punkt == 0:
done = False
elif punkt == 1:
sys.exit()
self.screen.blit(self.image, self.rect)
screen.blit(screen, (0, 0))
pygame.display.flip()
python
Перепробовал многие варианты, но в итоге вернулся назад чтобы было более понятно