Unity 3d Photon как при старте активировать другую модель для первого игрока?

Unity 3d Photon как при старте активировать другую модель для первого игрока? Нужно чтобы первый входящий игрок имел особую модель, но по какой-то причине второй игрок тоже активирует эту же модель.

public class SpawnPlayers : MonoBehaviour
{
    public GameObject[] players;
    public GameObject player1;
    public GameObject player2;
    public GameObject player3;
    public GameObject player4;
    public GameObject player5;
    public GameObject monster1;
    public int x = 0;
 
    public void Start()
    {
        if (players.Length == 0)
        {
            Vector3 playerPosition = new Vector3(-7.75f, 1.1f, -3f);
            PhotonNetwork.Instantiate(monster1.name, playerPosition, Quaternion.identity);
        }
        else
        {
            x = PlayerPrefs.GetInt("x", x);
            if (x == 1)
            {
                Vector3 playerPosition = new Vector3(-7.75f, 1.1f, -3f);
                PhotonNetwork.Instantiate(player1.name, playerPosition, Quaternion.identity);
            }
            else
            if (x == 2)
            {
                Vector3 playerPosition = new Vector3(-7.75f, 1.1f, -3f);
                PhotonNetwork.Instantiate(player2.name, playerPosition, Quaternion.identity);
            }
            else
            if (x == 3)
            {
                Vector3 playerPosition = new Vector3(-7.75f, 1.1f, -3f);
                PhotonNetwork.Instantiate(player3.name, playerPosition, Quaternion.identity);
            }
            else
            if (x == 4)
            {
                Vector3 playerPosition = new Vector3(-7.75f, 1.1f, -3f);
                PhotonNetwork.Instantiate(player4.name, playerPosition, Quaternion.identity);
            }
            else
            if (x == 5)
            {
                Vector3 playerPosition = new Vector3(-7.75f, 1.1f, -3f);
                PhotonNetwork.Instantiate(player5.name, playerPosition, Quaternion.identity);
            }
        }
    }
 
    public void Update()
    {
        players = GameObject.FindGameObjectsWithTag("Player");
    }
}

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