Как сделать анимацию смерти unity2d
Хотел сделать анимацию смерти но ничего не получается вот код:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class HeroController : MonoBehaviour
{
public float speed = 3f;
public float jumpForce = 5f;
public float health = 10;
private Rigidbody2D rb;
private Collider2D collision;
private Animator anim;
private SpriteRenderer sprite;
private bool isGrounded = false;
private bool isGameOvered = false;
public bool isTrigger = false;
void Start()
{
rb = GetComponent<Rigidbody2D>();
anim = GetComponent<Animator>();
collision = GetComponent<Collider2D>();
sprite = GetComponent<SpriteRenderer>();
}
private States State
{
get { return (States)anim.GetInteger("State"); }
set { anim.SetInteger("State", (int)value); }
}
void Update()
{
CheckGround();
if (isGrounded)
{
State = States.idle;
}
if(Input.GetButton("Horizontal"))
{
RunLogic();
}
if(isGrounded && Input.GetKeyDown(KeyCode.Space) && isTrigger == false)
{
JumpLogic();
}
if (transform.position.y <-20)
{
GameOver();
}
}
private void RunLogic()
{
if (isGrounded)
{
State = States.run;
}
Vector3 dir = transform.right * Input.GetAxis("Horizontal");
transform.position = Vector3.MoveTowards(transform.position, transform.position + dir, speed * Time.deltaTime);
sprite.flipX = dir.x < 0.0f;
}
public void TakeDamage(int damage)
{
health -= damage;
if(health <= 0)
{
GameOver();
}
}
private void JumpLogic()
{
rb.AddForce(transform.up * jumpForce, ForceMode2D.Impulse);
}
private void CheckGround()
{
Collider2D[] collider = Physics2D.OverlapCircleAll(transform.position, 0.3f);
isGrounded = collider.Length > 1;
if (!isGrounded)
{
if(rb.velocity.y > 0)
{
State = States.jump;
}
else
{
State = States.fall;
}
}
}
private void OnCollisionEnter2D(Collision2D collision)
{
if (collision.gameObject.tag == "Enemy")
{
GameOver();
}
}
private void OnTriggerEnter2D(Collider2D collision)
{
isTrigger = true;
}
private void OnTriggerExit2D(Collider2D collision)
{
isTrigger = false;
}
private void GameOver()
{
if(isGameOvered)
{
return;
}
GameOverAnimation();
StartCoroutine("add_timer");
}
private void GameOverAnimation()
{
State = States.gameover;
}
IEnumerator add_timer()
{
yield return new WaitForSeconds(5);
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
}
}
public enum States
{
idle,
run,
jump,
fall,
gameover
}
Вот как выглядит аниматор:
Но ничего не виходит анимация не проигруется. Помогите пж.