Как сделать анимацию смерти в unity2
Хотел сделать анимацию смерти игрока после того как у него становится 0 хп, но анимация не проигрывается хоть я сделал ее
Вот код:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class HeroController : MonoBehaviour
{
public float speed = 3f;
public float jumpForce = 5f;
public float health = 10f;
private Rigidbody2D rb;
private Collider2D collision;
private Animator anim;
private SpriteRenderer sprite;
private bool isGrounded = false;
private bool isGameOvered = false;
public bool isTrigger = false;
private bool isRunning;
private bool isJumping;
private bool isGameOver;
void Start()
{
rb = GetComponent<Rigidbody2D>();
anim = GetComponent<Animator>();
collision = GetComponent<Collider2D>();
sprite = GetComponent<SpriteRenderer>();
}
void Update()
{
SwitchAnimation();
CheckGround();
if (Input.GetButton("Horizontal"))
{
isRunning = true;
RunLogic();
}
else
{
isRunning = false;
}
if (isGrounded && Input.GetKeyDown(KeyCode.Space) && isTrigger == false)
{
isJumping = true;
JumpLogic();
}
if (transform.position.y < -20)
{
isGameOver = true;
GameOver();
}
else
{
isGameOver = false;
}
}
private void RunLogic()
{
Vector3 dir = transform.right * Input.GetAxis("Horizontal");
transform.position = Vector3.MoveTowards(transform.position, transform.position + dir, speed * Time.deltaTime);
sprite.flipX = dir.x < 0.0f;
}
private void JumpLogic()
{
rb.AddForce(transform.up * jumpForce, ForceMode2D.Impulse);
}
private void CheckGround()
{
Collider2D[] collider = Physics2D.OverlapCircleAll(transform.position, 0.3f);
isGrounded = collider.Length > 1;
}
private void OnTriggerEnter2D(Collider2D collision)
{
isTrigger = true;
}
private void OnTriggerExit2D(Collider2D collision)
{
isTrigger = false;
}
private void OnCollisionEnter2D(Collision2D collision)
{
isJumping = false;
}
public void GameOver()
{
if (isGameOvered)
{
return;
}
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
}
private void SwitchAnimation()
{
if(isJumping)
{
if (rb.velocity.y > 0)
{
anim.SetTrigger("isJump");
}
else
{
anim.SetTrigger("isFall");
}
}
else if(isRunning)
{
anim.SetTrigger("isRun");
}
else if(isGameOver)
{
anim.SetTrigger("GameOver");
}
else
{
anim.SetTrigger("isIdle");
}
}
}