import pygame, random,sys
from pygame.locals import *
WINDOWWIDTH= 600
WINDOWHEIGHT =600
TEXTCOLOR = (0, 0, 0)
BACKGROUNDCOLOR = (255, 255, 255)
FPS = 60
BADDIEMINSIZE = 10
BADDDIEMAXSIZE = 40
BADIIEMINSPEED = 1
BADDIEMAXSPEED = 8
ADDNEWBADDIERATE = 6
PLAYERMOVERATE = 5
def terminate():
pygame.quit()
sys.exit()
def waitForPlayerToPressKey():
while True:
for event in pygame.event.get():
if event.type == QUIT:
terminate()
if event.type == KEYDOWN:
if event.key == K_ESCAPE:
terminate()
return
def playerHasHitBaddie(playerRect, baddies):
for b in baddies:
if playerRect.colliderect(b['rect']):
return True
return False
def drawText(text, font, surface, x, y):
textobj = font.render(text, 1, TEXTCOLOR)
textrect = textobj.get_rect()
textrect.topleft = (x, y)
surface.blit(textobj, textrect)
pygame.init()
mainClock = pygame.time.Clock()
windowSurface = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT))
pygame.display.set_caption('Ловкач')
pygame.mouse.set_visible(False)
font = pygame.font.SysFont(None, 35)
gameOverSound = pygame.mixer.Sound('gameover.wav')
pygame.mixer.music.load('Fluffing-a-Duck.mp3')
playerImage = pygame.image.load('baddie.png')
playerRect = playerImage.get_rect()
baddieImage = pygame.image.load('player.png')
windowSurface.fill(BACKGROUNDCOLOR)
drawText('Ловкач', font, windowSurface, (WINDOWWIDTH / 3), (WINDOWHEIGHT / 3))
drawText('Нажмите клавишу для начала игры', font, windowSurface, (WINDOWWIDTH / 5) - 30, (WINDOWHEIGHT / 3) + 50)
pygame.display.update()
waitForPlayerToPressKey()
topScore = 0
while True:
baddies = []
score = 0
playerRect.topleft = (WINDOWWIDTH / 2, WINDOWHEIGHT - 50)
moveLeft = moveRight = moveUp = moveDown = False
reverseCheat = slowCheat = False
baddieAddCounter = 0
pygame.mixer.music.play(-1, 0.0)
while True: # Игровой цикл выполняется, пока игра работает.
score += 1 # Увеличение количества очков.
for event in pygame.event.get():
if event.type == QUIT:terminate()
reverseCheat = True
if event.key == K_x:
slowCheat = True
if event.key == K_LEFT or event.key == K_a:
moveRight = False
moveLeft = True
if event.key == K_RIGHT or event.key == K_d:
moveLeft = False
moveRight = True
if event.key == K_UP or event.key == K_w:
moveDown = False
moveUp = True
if event.key == K_DOWN or event.key == K_s:
moveUp = False
moveDown = True
if event.type == KEYUP:
if event.key == K_z:
reverseCheat = False
score = 0
if event.key == K_x:
slowCheat = False
score = 0
if event.key == K_ESCAPE:
terminate()
if event.key == K_LEFT or event.key == K_a:
moveLeft = False
if event.key == K_RIGHT or event.key == K_d:
moveRight = False
if event.key == K_UP or event.key == K_w:
moveUp = False
if event.key == K_DOWN or event.key == K_s:
moveDown = False
if event.type == MOUSEMOTION:
playerRect.centerx = event.pos[0]
playerRect.centery = event.pos[1]
if not reverseCheat and not slowCheat:
baddieAddCounter += 1
if baddieAddCounter == ADDNEWBADDIERATE:
baddieAddCounter = 0
baddieSize = random.randint(BADDIEMINSIZE, BADDIEMAXSIZE)
newBaddie = {'rect': pygame.Rect(random.randint(0, WINDOWWIDTH - baddieSize), 0 - baddieSize, baddieSize, baddieSize),
'speed': random.randint(BADDIEMINSPEED, BADDIEMAXSPEED),
'surface':pygame.transform.scale(baddieImage, (baddieSize, baddieSize)),
}
baddies.append(newBaddie)
if moveLeft and playerRect.left > 0:
playerRect.move_ip(-1 * PLAYERMOVERATE, 0)
if moveRight and playerRect.right < WINDOWWIDTH:
playerRect.move_ip(PLAYERMOVERATE, 0)
if moveUp and playerRect.top > 0:
playerRect.move_ip(0, -1 * PLAYERMOVERATE)
if moveDown and playerRect.bottom < WINDOWHEIGHT:
playerRect.move_ip(0, PLAYERMOVERATE)
for b in baddies:
if not reverseCheat and not slowCheat:
b['rect'].move_ip(0, b['speed'])
reverseCheat: b['rect'].move_ip(0, -5)
slowCheat: b['rect'].move_ip(0, 1)
for b in baddies[:]:
if b['rect'].top > WINDOWHEIGHT:
baddies.remove(b)
windowSurface.fill(BACKGROUNDCOLOR)
drawText('Счет: %s' % (score), font, windowSurface, 10, 0)
drawText('Рекорд: %s' % (topScore), font, windowSurface, 10, 40)
windowSurface.blit(playerImage, playerRect)
for b in baddies:
windowSurface.blit(b['surface'], b['rect'])
pygame.display.update()
if playerHasHitBaddie(playerRect, baddies):
if score > topScore: topScore = score
exit()
mainClock.tick(FPS)
pygame.mixer.music.stop()
gameOverSound.play()
drawText('ИГРА ОКОНЧЕНА!', font, windowSurface, (WINDOWWIDTH / 3), (WINDOWHEIGHT / 3))
drawText('Нажмите клавишу для начала новой игры', font, windowSurface, (WINDOWWIDTH /
3) - 120, (WINDOWHEIGHT / 3) + 50)
pygame.display.update()
waitForPlayerToPressKey()
gameOverSound.stop()
