using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class playerScript : MonoBehaviour
{
public float speed = 10f;
public float jump = 5;
public float moveInput;
private bool fanticRight = true;
private Rigidbody2D rd;
private void Start()
{
rd = GetComponent<Rigidbody2D>();
}
private void Update()
{
moveInput = Input.GetAxis("Horizontal");
rd.velocity = new Vector2(moveInput * speed, rd.velocity.y);
if (fanticRight == false && moveInput > 0)
{
Flip();
}
else if (fanticRight == false && moveInput < 0)
{
Flip();
}
}
void Flip(){
fanticRight = !fanticRight;
Vector3 Scaler = transform.localScale;
Scaler.x *= -1;
transform.localScale = Scaler;
}
}