OpenGL как нарисовать 3d модель?
Вот такой код:
void MainWidget::initializeGL()
{
glClearColor(0, 0, 0, 0);
glEnable(GL_DEPTH_TEST);
}
void MainWidget::resizeGL(int nWidth, int nHeight) {
// glMatrixMode(GL_PROJECTION);
// glLoadIdentity();
glViewport(0, 0, nWidth, nHeight);
//glOrtho(-5, 5, -5, 5 ,-5, 5);
}
void MainWidget::paintGL() {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
double vertex_array[25];
vertex_array[0] = 0;
vertex_array[1] = 0;
vertex_array[2] = 0;
vertex_array[3] = 0.5;
vertex_array[4] = 0;
vertex_array[5] = 0;
vertex_array[6] = 0.5;
vertex_array[7] = 0.5;
vertex_array[8] = 0;
vertex_array[9] = 0;
vertex_array[10] = 0.5;
vertex_array[11] = 0;
vertex_array[12] = 0;
vertex_array[13] = 0;
vertex_array[14] = 0.5;
vertex_array[15] = 0.5;
vertex_array[16] = 0;
vertex_array[17] = 0.5;
vertex_array[18] = 0.5;
vertex_array[19] = 0.5;
vertex_array[20] = 0.5;
vertex_array[21] = 0;
vertex_array[22] = 0.5;
vertex_array[23] = 0.5;
glVertexPointer(3, GL_DOUBLE, 0, &vertex_array);
glEnableClientState(GL_VERTEX_ARRAY);
int indexes_array[16];
indexes_array[0] = 0;
indexes_array[1] = 1;
indexes_array[2] = 1;
indexes_array[3] = 2;
indexes_array[4] = 2;
indexes_array[5] = 3;
indexes_array[6] = 3;
indexes_array[7] = 0;
indexes_array[8] = 0;
indexes_array[9] = 4;
indexes_array[10] = 4;
indexes_array[11] = 7;
indexes_array[12] = 7;
indexes_array[13] = 3;
indexes_array[14] = 3;
indexes_array[15] = 0;
int edges_counter = 16;
glColor3d(40, 40, 20);
glDrawElements(GL_LINES, edges_counter, GL_UNSIGNED_INT, &indexes_array);
glDisableClientState(GL_VERTEX_ARRAY);
}
Отображает только один простой квадрат, как его в 3д отрисовать?