<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Template|Win32">
<Configuration>Template</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<SccProjectName />
<SccLocalPath />
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Template|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v110</PlatformToolset>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v110</PlatformToolset>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>.\Debug\</OutDir>
<IntDir>.\Debug\</IntDir>
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>.\Release\</OutDir>
<IntDir>.\Release\</IntDir>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
<FunctionLevelLinking>false</FunctionLevelLinking>
<Optimization>Disabled</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<MinimalRebuild>true</MinimalRebuild>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AssemblerListingLocation>.\Debug\</AssemblerListingLocation>
<BrowseInformation>true</BrowseInformation>
<PrecompiledHeaderOutputFile>.\Debug\server.pch</PrecompiledHeaderOutputFile>
<ObjectFileName>.\Debug\</ObjectFileName>
<ProgramDataBaseFileName>.\Debug\</ProgramDataBaseFileName>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
</ClCompile>
<Midl>
<TypeLibraryName>.\Debug\server.tlb</TypeLibraryName>
</Midl>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>.\Debug\server.bsc</OutputFile>
</Bscmake>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OutputFile>c:\gtavc\vcmp-svr.exe</OutputFile>
<AdditionalDependencies>wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
<StringPooling>true</StringPooling>
<FunctionLevelLinking>true</FunctionLevelLinking>
<Optimization>MaxSpeed</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_WIN32_VERSION=0x401;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AssemblerListingLocation>.\Release\</AssemblerListingLocation>
<BrowseInformation>true</BrowseInformation>
<PrecompiledHeaderOutputFile>.\Release\server.pch</PrecompiledHeaderOutputFile>
<ObjectFileName>.\Release\</ObjectFileName>
<ProgramDataBaseFileName>.\Release\</ProgramDataBaseFileName>
</ClCompile>
<Midl>
<TypeLibraryName>.\Release\server.tlb</TypeLibraryName>
</Midl>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>.\Release\server.bsc</OutputFile>
</Bscmake>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<SubSystem>Console</SubSystem>
<OutputFile>c:\gtavc\vcmp-svr.exe</OutputFile>
<AdditionalDependencies>wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="gamemode\generic.cpp" />
<ClCompile Include="gamemode\genericrpc.cpp" />
<ClCompile Include="..\raknet\AES128.cpp" />
<ClCompile Include="..\raknet\AsynchronousFileIO.cpp" />
<ClCompile Include="..\raknet\BitStream.cpp" />
<ClCompile Include="..\raknet\CheckSum.cpp" />
<ClCompile Include="..\raknet\DataBlockEncryptor.cpp" />
<ClCompile Include="..\raknet\DistributedNetworkObject.cpp" />
<ClCompile Include="..\raknet\DistributedNetworkObjectManager.cpp" />
<ClCompile Include="..\raknet\DistributedNetworkObjectStub.cpp" />
<ClCompile Include="..\raknet\EncodeClassName.cpp" />
<ClCompile Include="..\raknet\ExtendedOverlappedPool.cpp" />
<ClCompile Include="..\raknet\GetTime.cpp" />
<ClCompile Include="..\raknet\HuffmanEncodingTree.cpp" />
<ClCompile Include="..\raknet\HuffmanEncodingTreeFactory.cpp" />
<ClCompile Include="..\raknet\InternalPacketPool.cpp" />
<ClCompile Include="..\raknet\NetworkObject.cpp" />
<ClCompile Include="..\raknet\NetworkTypes.cpp" />
<ClCompile Include="..\raknet\PacketPool.cpp" />
<ClCompile Include="..\raknet\RakClient.cpp" />
<ClCompile Include="..\raknet\RakNetStatistics.cpp" />
<ClCompile Include="..\raknet\RakNetworkFactory.cpp" />
<ClCompile Include="..\raknet\RakPeer.cpp" />
<ClCompile Include="..\raknet\RakServer.cpp" />
<ClCompile Include="..\raknet\Rand.cpp" />
<ClCompile Include="..\raknet\ReliabilityLayer.cpp" />
<ClCompile Include="..\raknet\RPCNode.cpp" />
<ClCompile Include="..\raknet\SHA1.cpp" />
<ClCompile Include="..\raknet\SimpleMutex.cpp" />
<ClCompile Include="..\raknet\SocketLayer.cpp" />
<ClCompile Include="..\raknet\StringCompressor.cpp" />
<ClCompile Include="config.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="netgame.cpp" />
<ClCompile Include="netrpc.cpp" />
<ClCompile Include="player.cpp" />
<ClCompile Include="playerpool.cpp" />
<ClCompile Include="rcon.cpp" />
<ClCompile Include="vehicle.cpp" />
<ClCompile Include="vehiclepool.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="gamemode\generic.h" />
<ClInclude Include="gamemode\genericrpc.h" />
<ClInclude Include="..\raknet\AES128.h" />
<ClInclude Include="..\raknet\ArrayList.h" />
<ClInclude Include="..\raknet\AsynchronousFileIO.h" />
<ClInclude Include="..\raknet\BigTypes.h" />
<ClInclude Include="..\raknet\BinarySearchTree.h" />
<ClInclude Include="..\raknet\BitStream.h" />
<ClInclude Include="..\raknet\CheckSum.h" />
<ClInclude Include="..\raknet\ClientContextStruct.h" />
<ClInclude Include="..\raknet\DataBlockEncryptor.h" />
<ClInclude Include="..\raknet\DistributedNetworkObject.h" />
<ClInclude Include="..\raknet\DistributedNetworkObjectHeader.h" />
<ClInclude Include="..\raknet\DistributedNetworkObjectManager.h" />
<ClInclude Include="..\raknet\DistributedNetworkObjectStub.h" />
<ClInclude Include="..\raknet\EncodeClassName.h" />
<ClInclude Include="..\raknet\ExtendedOverlappedPool.h" />
<ClInclude Include="..\raknet\GetTime.h" />
<ClInclude Include="..\raknet\HuffmanEncodingTree.h" />
<ClInclude Include="..\raknet\HuffmanEncodingTreeFactory.h" />
<ClInclude Include="..\raknet\HuffmanEncodingTreeNode.h" />
<ClInclude Include="..\raknet\InternalPacket.h" />
<ClInclude Include="..\raknet\InternalPacketPool.h" />
<ClInclude Include="..\raknet\LinkedList.h" />
<ClInclude Include="..\raknet\MTUSize.h" />
<ClInclude Include="..\raknet\Multiplayer.h" />
<ClInclude Include="..\raknet\NetworkObject.h" />
<ClInclude Include="..\raknet\NetworkTypes.h" />
<ClInclude Include="..\raknet\PacketEnumerations.h" />
<ClInclude Include="..\raknet\PacketPool.h" />
<ClInclude Include="..\raknet\PacketPriority.h" />
<ClInclude Include="..\raknet\Queue.h" />
<ClInclude Include="..\raknet\QueueLinkedList.h" />
<ClInclude Include="..\raknet\RakClient.h" />
<ClInclude Include="..\raknet\RakClientInterface.h" />
<ClInclude Include="..\raknet\RakNetStatistics.h" />
<ClInclude Include="..\raknet\RakNetworkFactory.h" />
<ClInclude Include="..\raknet\RakPeer.h" />
<ClInclude Include="..\raknet\RakPeerInterface.h" />
<ClInclude Include="..\raknet\RakServer.h" />
<ClInclude Include="..\raknet\RakServerInterface.h" />
<ClInclude Include="..\raknet\Rand.h" />
<ClInclude Include="..\raknet\ReliabilityLayer.h" />
<ClInclude Include="..\raknet\RPCNode.h" />
<ClInclude Include="..\raknet\RSACrypt.h" />
<ClInclude Include="..\raknet\SHA1.h" />
<ClInclude Include="..\raknet\SimpleMutex.h" />
<ClInclude Include="..\raknet\SocketLayer.h" />
<ClInclude Include="..\raknet\StringCompressor.h" />
<ClInclude Include="..\raknet\Types.h" />
<ClInclude Include="config.h" />
<ClInclude Include="main.h" />
<ClInclude Include="netgame.h" />
<ClInclude Include="netrpc.h" />
<ClInclude Include="player.h" />
<ClInclude Include="playerpool.h" />
<ClInclude Include="rcon.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="system.h" />
<ClInclude Include="vehicle.h" />
<ClInclude Include="vehiclepool.h" />
</ItemGroup>
<ItemGroup>
<Image Include="server.ico" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="svr.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
```