public Camera cam;
public Image joystick;
private float speed = 2f, cameraSmoothSpeed = 1f;
public GameObject character, scriptmanager;
public Vector3 targetPos, camdistance = new Vector3(0f, 13f, -14f);
private bool joystickPressed;
void Start()
{
joystickPressed = true;
}
void OnMouseDown()
{
joystickPressed = true;
}
void OnMouseUp()
{
joystickPressed = false;
}
void Update()
{
if(joystickPressed == true)
{
targetPos = new Vector3(joystick.rectTransform.localPosition.x, character.transform.position.y, joystick.rectTransform.localPosition.y);
character.transform.position = Vector3.MoveTowards(character.transform.position, targetPos, speed * Time.deltaTime);
character.transform.LookAt(targetPos);
}
Vector3 distance = character.transform.position + camdistance;
cam.transform.position = Vector3.Lerp(cam.transform.position, distance, cameraSmoothSpeed * Time.deltaTime);
cam.transform.LookAt(character.transform.position);
}