Не работает изменение числа
Столкнулся с проблемой, когда делал скрипт на Lua для Roblox Studio. Хочу сделать так, чтобы в зависимости от значения чекпоинта в LeaderBoard (там всё работает) менялось значение TextLabel "Level". Если знаете как это сделать, помогите пожалуйста! Код снизу:
local player = game.Players.LocalPlayer
local checkpointFolder = workspace:WaitForChild("Checkpoints")
local teleportOffset = Vector3.new(0, 5, 0)
local textLevel = script.Parent:WaitForChild("Level")
local currentCheckpoint = player:WaitForChild("leaderstats"):WaitForChild("Checkpoint")
local function teleportToCheckpoint(checkpointNumber)
if checkpointNumber <= #checkpointFolder:GetChildren() and checkpointNumber > 0 then
local checkpoint = checkpointFolder:FindFirstChild("Checkpoint" .. checkpointNumber)
if checkpoint then
local activated = checkpoint:GetAttribute("Activated") or false
if activated then
local humanoidRootPart = player.Character:FindFirstChild("HumanoidRootPart")
if humanoidRootPart then
local checkpointPosition = checkpoint.Position + teleportOffset
humanoidRootPart.CFrame = CFrame.new(checkpointPosition)
currentCheckpoint.Value = checkpointNumber
end
else
warn("Player attempted to teleport to inactive checkpoint:", checkpointNumber)
end
else
warn("Player attempted to teleport to non-existent checkpoint:", checkpointNumber)
end
end
end
local function updateLevel()
textLevel.Text = tostring(currentCheckpoint.Value)
print("Current Checkpoint:", currentCheckpoint.Value)
end
updateLevel()
script.Parent.Right.MouseButton1Click:Connect(function()
local newCheckpoint = currentCheckpoint.Value + 1
if newCheckpoint <= #checkpointFolder:GetChildren() then
local nextCheckpoint = checkpointFolder:FindFirstChild("Checkpoint" .. newCheckpoint)
local activated = nextCheckpoint and nextCheckpoint:GetAttribute("Activated") or false
if activated then
teleportToCheckpoint(newCheckpoint)
updateLevel()
else
warn("Invalid checkpoint number:", newCheckpoint)
end
else
warn("Invalid checkpoint number:", newCheckpoint)
end
end)
script.Parent.Left.MouseButton1Click:Connect(function()
local newCheckpoint = currentCheckpoint.Value - 1
if newCheckpoint >= 0 then
local prevCheckpoint = checkpointFolder:FindFirstChild("Checkpoint" .. newCheckpoint)
local activated = prevCheckpoint and prevCheckpoint:GetAttribute("Activated") or false
if activated then
teleportToCheckpoint(newCheckpoint)
updateLevel()
else
warn("Invalid checkpoint number:", newCheckpoint)
end
else
warn("Invalid checkpoint number:", newCheckpoint)
end
end)
print("Current Checkpoint:", currentCheckpoint.Value)