Змейка на Python не хочет сниматься с паузы
Я хочу сделать возможность ставить игру на паузу клавишей p, игра ставится, но не снимается, а вылетает.
import turtle
import time
import random
# Set up the screen
win = turtle.Screen()
win.title("Змейка")
win.bgcolor("black")
win.setup(width=600, height=680)
win.tracer(0)
win.cv._rootwindow.resizable(False, False)
# Snake head
head = turtle.Turtle()
head.speed(0)
head.shape("square")
head.color("white")
head.penup()
head.goto(0, 0)
head.direction = "stop"
# Snake food
food = turtle.Turtle()
food.speed(0)
food.shape("circle")
food.color("red")
food.penup()
x = random.randint(-14, 14)
y = random.randint(-14, 14)
x = x * 20
y = y * 20
food.goto(x, y)
# Score
score = 0
score_pen = turtle.Turtle()
score_pen.speed(0)
score_pen.color("white")
score_pen.penup()
score_pen.hideturtle()
score_pen.goto(190, 299) # Позиция счета поверх змейки и яблок
score_pen.write("Счет: 0", align="center", font=("Courier", 24, "normal"))
hscore = 0
hscore_pen = turtle.Turtle()
hscore_pen.speed(0)
hscore_pen.color("white")
hscore_pen.penup()
hscore_pen.hideturtle()
hscore_pen.goto(-160, 299) # Позиция счета поверх змейки и яблок
hscore_pen.write("Максимум: 0", align="center", font=("Courier", 24, "normal"))
s_pen = turtle.Turtle()
s_pen.speed(0)
s_pen.color("white")
s_pen.penup()
s_pen.hideturtle()
s_pen.goto(0, -335) # Позиция счета поверх змейки и яблок
s_pen.write("Змейка на Python", align="center", font=("Courier", 21, "normal"))
# Segments of the snake
segments = []
# Functions
def go_up():
if head.direction != "down":
head.direction = "up"
def go_down():
if head.direction != "up":
head.direction = "down"
def go_left():
if head.direction != "right":
head.direction = "left"
def go_right():
if head.direction != "left":
head.direction = "right"
def toggle_pause():
global paused
if paused == False:
paused = True # Если игра была на паузе, снимаем паузу и возобновляем движение
else:
paused = False
def move():
global paused
if not paused: # Проверяем, не находится ли игра на паузе
if head.direction == "up":
y = head.ycor()
head.sety(y + 20)
elif head.direction == "down":
y = head.ycor()
head.sety(y - 20)
elif head.direction == "left":
x = head.xcor()
head.setx(x - 20)
elif head.direction == "right":
x = head.xcor()
head.setx(x + 20)
def dash():
for i in range(3):
move()
time.sleep(0.05) # Интервал для более плавного рывка
def add_segment():
new_segment = turtle.Turtle()
new_segment.speed(0)
new_segment.shape("square")
new_segment.color("white")
new_segment.penup()
segments.append(new_segment)
def move_segments():
for index in range(len(segments) - 1, 0, -1):
x = segments[index - 1].xcor()
y = segments[index - 1].ycor()
segments[index].goto(x, y)
if len(segments) > 0:
x = head.xcor()
y = head.ycor()
segments[0].goto(x, y)
def check_collision():
global score
global hscore
for segment in segments:
if segment.distance(head) < 20:
time.sleep(1)
head.goto(0, 0)
head.direction = "stop"
# Clear the segments
for segment in segments:
segment.goto(1000, 1000)
segments.clear()
if hscore < score:
hscore = score
hscore_pen.clear()
hscore_pen.write(f"Максимум:{hscore}", align="center", font=("Courier", 24, "normal"))
# Reset the score
score = 0
score_pen.clear()
score_pen.write("Счет: 0", align="center", font=("Courier", 24, "normal"))
return True
return False
# Клавиши
win.listen()
win.onkeypress(go_up, "w")
win.onkeypress(go_down, "s")
win.onkeypress(go_left, "a")
win.onkeypress(go_right, "d")
win.onkeypress(dash, "q")
# Границы
border_pen = turtle.Turtle()
border_pen.speed(0)
border_pen.color("red")
border_pen.penup()
border_pen.goto(-300, -300)
border_pen.pendown()
border_pen.pensize(3)
for side in range(4):
border_pen.fd(600)
border_pen.lt(90)
border_pen.hideturtle()
# Main game loop
paused = False
while True:
if paused == False: # Проверяем, не находится ли игра на паузе
win.update()
# Check for collision with food
if head.distance(food) < 20:
# Move the food to a random spot
x = random.randint(-14, 14)
y = random.randint(-14, 14)
x = x * 20
y = y * 20
food.goto(x, y)
# Увеличить счет
score += 1
score_pen.clear() # Очищаем предыдущий текст
score_pen.write(f"Счет: {score}", align="center", font=("Courier", 24, "normal"))
# Add a segment
add_segment()
# Check for collision with border
if head.xcor() > 290 or head.xcor() < -290 or head.ycor() > 290 or head.ycor() < -290:
time.sleep(1)
head.goto(0, 0)
head.direction = "stop"
x = random.randint(-14, 14)
y = random.randint(-14, 14)
x = x * 20
y = y * 20
food.goto(x, y)
if hscore < score:
hscore = score
hscore_pen.clear()
hscore_pen.write(f"Максимум:{hscore}", align="center", font=("Courier", 24, "normal"))
# Сброс счета
score = 0
score_pen.clear()
score_pen.write(f"Счет:{score}", align="center", font=("Courier", 24, "normal"))
# Clear the segments
for segment in segments:
segment.goto(1000, 1000)
segments.clear()
# Check for collision with self
if check_collision():
continue # Skip to the next iteration of the loop
move_segments()
move()
time.sleep(0.1)
# Клавиша для паузы
def toggle_pause():
global paused
paused = not paused
win.onkeypress(toggle_pause, "p")