graphics.Clear(Color.FromArgb(18, 18, 18)) error: the parameters is not valid . C# Graphics

Ошибка происходит на graphics.Clear(Color.FromArgb(18, 18, 18)), был вызван метод MoveRaycastObject() в GridForm KeyDown() если убрать эту строчку то ошибка произойдет в DrawScene на этой строчке : graphics.DrawLine(grid_pen, 1, 1, 1, grid.size_y * grid.size_of_point); (ошибка та же) Очевидно что есть какая то одна ошибка которая вызывает эти ошибки

Form:

namespace Raycasting
{
    public partial class GridForm : Form
    {
        Scene scene;

        public GridForm()
        {
            InitializeComponent();
        }

        private void GridForm_Paint(object sender, PaintEventArgs e)
        {
            Graphics graphics = e.Graphics;
            scene = new Scene(graphics, new Grid());
            scene.DrawScene();
        }

        private void GridForm_KeyDown(object sender, KeyEventArgs e)
        {
            if (keyToIndex.ContainsKey(e.KeyCode))
            {
                if(scene.raycastObjects.Count > keyToIndex[e.KeyCode])
                {
                    scene.SwitchCurrentRaycastObject(keyToIndex[e.KeyCode]);
                }
            }
            int hor = GetAxis(e, Keys.A, Keys.D);
            int ver = GetAxis(e, Keys.W, Keys.S);
            if(hor !=0 || ver != 0) scene.MoveRaycastObject(hor, ver);
        }

        private int GetAxis(KeyEventArgs e,Keys first_direction, Keys second_direction)
        {
            if (e.KeyCode == first_direction) return -1;
            else if (e.KeyCode == second_direction) return 1;
            return 0;
        }

        Dictionary<Keys, int> keyToIndex = new Dictionary<Keys, int>()
        {
            {Keys.D1,0},{Keys.D2,1},{Keys.D3,2},{Keys.D4,3},
            {Keys.D5,4},{Keys.D6,5},{Keys.D7,6},{Keys.D8,7},{Keys.D9,8}
        };
    }
}

Scene:

using System.Drawing;

namespace Raycasting
{
    internal class Scene
    {
        public List<RaycastObject> raycastObjects { get; private set; }
        private Graphics graphics;
        private Brush raycastObject_brush;

        private Pen grid_pen;
        private Map map;
        private Grid grid;

        public int currentRaycastObject { get; private set; } = 0;

        public Scene(Graphics graphics, Grid grid, Pen grid_pen = null, Brush raycastObject_brush = null, params RaycastObject[] raycastObjects)
        {
            this.grid = grid;
            this.graphics = graphics;
            this.raycastObjects = (raycastObjects.Length==0) ? new List<RaycastObject>
            {
                new RaycastObject(),
                new RaycastObject(new Point(40, 40))
            } : raycastObjects.ToList();

            this.grid_pen ??= new Pen(Color.FromArgb(245, 193, 5));
            this.raycastObject_brush ??= new SolidBrush(Color.FromArgb(87, 255, 36));

            map = new Map(grid.size_of_point, grid.size_x, grid.size_y);
        }

        public void DrawScene()
        {
            DrawGrid();
            DrawRaycastObjects();
        }

        public void DrawGrid()
        {
            //Additional line , if you have some troubles with monitor
            graphics.DrawLine(grid_pen, 1, 1, 1, grid.size_y * grid.size_of_point);

            for(int i = 0; i <= grid.size_x; i++)
            {
                graphics.DrawLine(grid_pen, 0, i * grid.size_of_point, grid.size_x * grid.size_of_point, i * grid.size_of_point);
            }
            for (int i = 0; i <= grid.size_y; i++)
            {
                graphics.DrawLine(grid_pen, i * grid.size_of_point,0, i * grid.size_of_point, grid.size_y * grid.size_of_point);
            }
        }

        public bool AddRaycastObject(RaycastObject raycastObject)
        {
            if(raycastObjects.Contains(raycastObject))
            {
                return false;
            }
            raycastObjects.Add(raycastObject);
            return true;
        }

        public void DrawRaycastObjects()
        {
            foreach(var ro in raycastObjects)
            {
                DrawRaycastObject(ro);
            }
        }

        public void DrawRaycastObject(RaycastObject raycastObject)
        {
            graphics.FillEllipse(raycastObject_brush, raycastObject.position.X, raycastObject.position.Y, raycastObject.size.X,raycastObject.size.Y);
        }

        public void MoveRaycastObject(int horizontal_axis, int vertical_axis)
        {
            Point current_pos_on_map = new Point(raycastObjects[currentRaycastObject].position.X /map.size_x, raycastObjects[currentRaycastObject].position.Y /map.size_y);
            Point new_pos_on_map = new Point((current_pos_on_map.X/map.size_x) + horizontal_axis, (current_pos_on_map.Y/map.size_y) + vertical_axis);
            new_pos_on_map.X = Math.Clamp(current_pos_on_map.X, 0, map.size_x);
            new_pos_on_map.Y = Math.Clamp(current_pos_on_map.Y, 0, map.size_y);

            map.MoveRaycastObjectOnMap(current_pos_on_map, new_pos_on_map);
            raycastObjects[currentRaycastObject].position = new_pos_on_map;

            graphics.Clear(Color.FromArgb(18, 18, 18));
            DrawScene();
        }

        public void SwitchCurrentRaycastObject(int next_raycastObject)
        {
            currentRaycastObject = next_raycastObject;
        }
    }
    
    internal class Grid
    {
        public int size_of_point { get; private set; }
        public int size_x { get; private set; }
        public int size_y { get; private set; }

        public Grid(int size_of_point = 20,int size_x = 20,int size_y = 20)
        {
            this.size_of_point = size_of_point;
            this.size_x = size_x;
            this.size_y = size_y;
        }
    }
}

Map:

namespace Raycasting
{
    class Map
    {
        public int size_of_point { get; private set; }
        public int size_x { get; private set; }
        public int size_y { get; private set; }

        private char[,] map;

        private char filling_char { get; set; }
        private char block_char { get; set; }
        private char raycast_object_char { get; set; }

        public Map(int size_of_point,int size_x,int size_y,char filling_char = '.',char block_char = '#', char raycast_object_char = 'O')
        {
            this.size_of_point = size_of_point;
            this.size_x = size_x;
            this.size_y = size_y;
            this.filling_char = filling_char;
            this.block_char = block_char;
            this.raycast_object_char = raycast_object_char;
            ClearMap();
        }

        private void ClearMap()
        {
            map = new char[size_x, size_y];
            for (int x =0;x < size_x;x++)
            {
                for (int y = 0; y < size_y; y++)
                {
                    map[x, y] = filling_char;
                }
            }
        }

        public void SetBlock(Point position)
        {
            map[position.X, position.Y] = block_char;
        }

        public void MoveRaycastObjectOnMap(Point formerPos,Point new_position)
        {
            RemoveRaycastObjectFromMap(formerPos);
            SetRaycastObjectOnMap(new_position);
        }
        public void SetRaycastObjectOnMap(Point position)
        {
            map[position.X, position.Y] = raycast_object_char;
        }
        public void RemoveRaycastObjectFromMap(Point position)
        {
            map[position.X, position.Y] = filling_char;
        }
    }
}

RaycastObject:

namespace Raycasting
{
    class RaycastObject
    {
        public Point position { get; set; }
        public Point size { get;private set; }
        public RaycastObject()
        {
            position = new Point(0, 0);
            size = new Point(20, 20);
        }

        public RaycastObject(Point position)
        {
            this.position = position;
            size = new Point(20, 20);
        }

        public RaycastObject(Point position, Point size)
        {
            this.position = position;
            this.size = size;
        }
    }
}

Ответы (1 шт):

Автор решения: Slava Razrabovich

Я нашёл ещё один способ,

 Graphics gr = CreateGraphics();
scene = new Scene(gr, new Grid(), mapDisplay);

ошибка была скорее всего в том, что у меня graphics было не такое, ну и я его создал используя createGraphics() моей формы и это исправило ошибку без удаления методов

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